Seasons

Season Guide — Season System & Weekly Cycle (Index)

Updated 2026-07-20 lastwarhub.com

I’m writing this in the middle of Season 6, Lost Rainforest. Having played every season from pre-season through Season 5, one thing has become obvious: the theme and gimmicks change, but the skeleton barely does. So this page collects everything that’s common to every season — the systems and the weekly cycle — and the per-season detail lives in the individual pages below. Mechanics do shift with patches, so keep the in-game doomsday calendar open alongside this.

What actually resets

Each season runs roughly 60–90 days. When a season changes, the map and season-only mechanics reset, but your account, heroes, and HQ level carry over. Near the end of Season 1 I asked in alliance chat what would happen to my heroes, half-worried. The answer’s simple: a season is just a new stage, and your growth accumulates across stages.

The two clocks

If there’s one concept I’d drill into a newer player, it’s this. The game runs on two clocks.

  • HQ = your personal clock. Fill the requirements and personal features unlock. (Drone Center HQ15 · Capital eligibility HQ32 · T11 troops need Barracks 35 + Armament Institute.)
  • Server age = everyone’s clock. Season starts, Alliance Duel, and SvS open server-wide regardless of your HQ.

You can’t rush server-clock events by pushing your HQ. Handle personal features with an HQ push, and server events by being ready on the day. Once this distinction clicks, half of the “why isn’t this unlocked for me” confusion goes away.

Season list

The one-line takes are all from playing these myself.

SeasonNameSignature mechanicOne-line takeDetail
Pre-seasonHQ push before Season 1How far you push HQ here sets your Season 1 starting line(see Pre-season prep)
Season 1Crimson PlagueFirst full season, server transfer opens, exclusive weapons beginWhere I first learned what an exclusive weapon was — and where my Kimberly build started/en/seasons/s1
Season 2Polar StormTemperature management, Rare Soil ranking, Scattered SuppliesI underestimated the temperature mechanic and got a march frozen. Expensive lesson/en/seasons/s2
Season 3Golden KingdomCurse Resistance, Desert Protectors, Spice Wars, Desert ArtifactsSpice Wars weeks were the busiest my alliance calls have ever been/en/seasons/s3
Season 4Evernight IsleLighthouse, Tactics Cards, Copper War, T11 troopsT11 unlocking shook up the whole server’s power rankings/en/seasons/s4
Season 5Wild WestBank Strongholds, CrystalGold economyThe standoffs between alliances over Bank Strongholds are what I remember most/en/seasons/s5
Season 6Lost RainforestFaction war, Sanctuaries, city destruction, Hero AwakeningCurrent season. I finished Kimberly’s awakening in week 1/en/seasons/s6

Every season — the weekly cycle

Server vs Server (SvS) — biweekly mega war

You’re matched every other week against a similar server. The prep phase (Sun–Fri) builds your server’s score, and the higher-scoring server takes the invasion right and Saturday initiative — which is why prep matters as much as the battle itself. On Saturday’s capital battle, one side attacks and one defends, and Saturday is Kill Day (scores multiply heavily).

From a personal standpoint the goal is clear: the 9 personal reward chests unlock on personal cumulative score (~2.25M) regardless of whether your server wins. The Valor Medals convert to orange gear in the Black Market — the fastest F2P gear route, and honestly the main reason a light spender like me shows up for every SvS.

One thing I’ll add: in my first SvS I sent troops out without a thought for hospital capacity, the wounded overflowed, and I lost a good chunk of them outright. Ever since, checking the hospital before committing is a reflex. Learn from my mess instead of making your own.

Exclusive Weapons — 3 per season, weeks 1/3/6

Each season adds one UR exclusive weapon per troop type (tank/air/missile) in weeks 1, 3, and 6. Lv20 is the meta breakpoint (+7.5% to the same troop type) and the awakening prerequisite. If you’re not sure who deserves the investment, cross-check the Hero Tier List.

Awakening — from Season 6

New in Season 6. You awaken targets that have already reached EW Lv20. Season 6 runs Kimberly (W1), DVA (W3), Tesla (W5), and shards come free from Awakening Trials plus Global Expedition (weeks 2/4/6). I collected 50 shards in week 1 and awakened Kimberly — the AoE damage difference is very noticeable. Details on the Season 6 page.

Alliance Duel / weekly events — daily themes

Each weekday scores different actions (build / research / heroes, etc.). Burning outside the theme scores zero — and that’s not an exaggeration. I once dumped a pile of research speedups without checking the day’s theme and threw away the entire score. Just spending on the matching day moves your ranking.

Pre-season prep

One goal only — enter Season 1 with a strong account.

Don’t stop your HQ. Some players hoard resources as if pre-season lasts forever; Season 1 arrives faster than you think. Pour speedups and resources into the HQ push, with a week-1 target of HQ 10–12. Early on I let my speedups leak into small trainings and healings, and when the real HQ push came I was short. If you’re new, the 7-Day Roadmap covers the flow.

Common season mistakes

I’ve personally committed at least one of each of these.

  • Burning speedups on a non-theme day → zero score (the confession above)
  • Neglecting the SvS prep week → lose the invasion right, Saturday decided before it starts
  • Playing events solo → I once charged in without waiting for a rally and got my squad wiped
  • Over-hoarding for next season → an HQ stall costs more

Post-season — Black Market (common)

When a season ends, the Black Market opens — the best time for free and light spenders to complete an exclusive weapon. I save my gems for it every season now.

Top priority is the EW shard choice chest: 50 named shards unlock one weapon, 150 for all 3 seasonal weapons, and with all 8 daily refreshes you can collect around 150 shards in a single window — enough to unlock all three. Decorations come next; they’re permanent stat bonuses, so the value compounds over time, especially for ones you rarely see elsewhere. Take the free items first, then permanent upgrades, and skip consumables you get easily in normal play.

Season coordinate data (supplies/artifacts)

Some seasons have fixed-coordinate content on the map. A separate tool lets you filter by season/type and add your own coordinates.


Unofficial fan-site content · no partnership or sponsorship with the developer · check the in-game calendar.

By: lastwarhub.com