Season content is the return engine. This page covers the skeleton common to every season (systems + weekly cycle); per-season detail is split into the individual pages below. Season mechanics change with patches, so check the in-game doomsday calendar too.
Seasons at a glance
Each season runs roughly 60–90 days. When a season changes, the map and season-only mechanics reset, but your account, heroes, and HQ level carry over. A season is a “new stage”; your growth accumulates across stages.
The two clocks
- HQ = your personal clock. Fill the requirements and personal features unlock. (Drone Center HQ15 · Capital eligibility HQ32 · T11 troops need Barracks 35 + Armament Institute.)
- Server age = everyone’s clock. Season starts, Alliance Duel, and SvS open server-wide regardless of your HQ.
→ Server-clock events can’t be rushed by raising your HQ. Handle personal features with an HQ push, server events with prep on the day.
Season list
| Season | Name | Signature mechanic | Detail |
|---|---|---|---|
| Pre-season | — | HQ push before Season 1 | (see Pre-season prep) |
| Season 1 | Crimson Plague | First full season, server transfer opens, exclusive weapons begin | /en/seasons/s1 |
| Season 2 | Polar Storm | Temperature management, Rare Soil ranking, Scattered Supplies | /en/seasons/s2 |
| Season 3 | Golden Kingdom | Curse Resistance, Desert Protectors, Spice Wars, Desert Artifacts | /en/seasons/s3 |
| Season 4 | Evernight Isle | Lighthouse, Tactics Cards, Copper War, T11 troops | /en/seasons/s4 |
| Season 5 | Wild West | Bank Strongholds, CrystalGold economy | /en/seasons/s5 |
| Season 6 | Lost Rainforest | Faction war, Sanctuaries, city destruction, Hero Awakening | /en/seasons/s6 |
Every season — the weekly cycle
Server vs Server (SvS) — biweekly mega war
- Matched every other week against a similar server. A prep phase (Sun–Fri) builds your server’s score; the higher-scoring server gets the invasion right and Saturday initiative. → prep matters as much as the battle.
- Capital battle (Sat): one side attacks, one defends. Saturday is Kill Day (scores multiply heavily).
- 9 personal reward chests: unlocked by personal cumulative score (~2.25M) regardless of server win/loss.
- Reward: Valor Medals → orange gear in the Black Market (the fastest F2P gear route).
Exclusive Weapons — 3 per season, weeks 1/3/6
Each season adds one UR exclusive weapon per troop type (tank/air/missile) in weeks 1, 3, and 6. Lv20 is the meta breakpoint (+7.5% to the same troop type) and the awakening prerequisite. See the Hero Tier List.
Awakening — from Season 6
New in Season 6. Awaken targets that have reached EW Lv20. Season 6: Kimberly (W1), DVA (W3), Tesla (later). Shards free from Awakening Trials + Global Expedition (weeks 2/4/6).
Alliance Duel / weekly events — daily themes
Each weekday scores different actions (build / research / heroes, etc.). Burning outside the theme scores zero. Check the calendar and spend on the matching day.
Post-season — Black Market (common)
When a season ends, the Black Market opens — the best time for free/light players to complete an exclusive weapon.
- Top priority: EW shard choice chests. 50 named shards per weapon, 150 for all 3 seasonal weapons. With all 8 daily refreshes you can collect ~150 shards in one Black Market window — enough to unlock all three.
- Decorations (permanent stat bonuses) are next.
- Free items first, then permanent upgrades; skip consumables you get easily in normal play.
Season coordinate data (supplies/artifacts)
Some seasons have fixed-coordinate content on the map. A separate tool lets you filter by season/type and add your own coordinates.
- Season Coordinate Map (beta) — Season 2 Scattered Supplies, Season 3 Desert Artifacts, etc. (Verified coordinates are filled via screenshots/crowdsourcing.)
Pre-season prep
The only goal — enter Season 1 with a strong account.
- Don’t stop your HQ. Don’t over-hoard resources expecting pre-season to last forever.
- Pour speedups/resources into the HQ push. Week-1 target HQ 10–12. (New flow: 7-Day Roadmap)
Common season mistakes
- Burning speedups on a non-theme day → zero score
- Neglecting the SvS prep week → lose the invasion right, Saturday decided before it starts
- Playing events solo → no rally means losing troops for nothing
- Over-hoarding for next season → an HQ stall costs more
Unofficial fan-site content · no partnership or sponsorship with the developer · check the in-game calendar.
By: 397. Chiangmai 한량