Server Tracker

Canyon War Record

Canyon War Record

Pick a server, then an alliance on that server, to see its Canyon War (3-alliance) record.

Match log

Select a server first.

Aggregates only registered real data. Win/loss is inferred from team scores.

Canyon is a three-alliance match

Canyon battles put three alliances into one match rather than two, and that changes what winning means. In a head-to-head you only need to beat one opponent; with three, you can be squeezed into second place, or find the other two both pushing against you. The strongest alliance does not automatically win.

Pick a server and an alliance and this page shows the accumulated match history — records the game itself discards once they scroll past.

Reading the table

Score (us:them) and note
The margin carries more meaning than the result. The note is a margin-derived label (dominant, ahead, close, behind, heavy loss), not a rating the game issues, and the win/loss determination is itself inferred from team scores.
MVP
The largest contributor in that match. Read across several matches it reveals who actually creates results — useful information for running an alliance.
Official totals
The cumulative record the game reports. The detail below covers only collected matches, so the two can differ; a large official total with few detailed rows simply means collection started late.

What the record lets you fix

Turnout is usually the dominant variable — canyon scoring exposes missing members quickly. Reading match scores in date order separates the rounds where attendance held up from the ones where it did not, which turns an argument inside the alliance into a discussion about evidence.

Opponent history accumulates too, and on a server where the same alliances keep meeting, a handful of rounds is enough for the matchup pattern to become obvious.

How it differs from desert war

Desert war pairs two alliances and selects opponents through an internal matchmaking value. Canyon's three-way structure needs different reasoning: in desert war you assess one opponent, in canyon you also have to read the relationship between the other two. Together the two records describe an alliance's whole battlefield participation.

When there is no data

That server and alliance have not been collected yet. Running the collector and opening the canyon screen in-game accumulates records automatically. Only submitted data is aggregated, so this is not a complete record.