Server Tracker
Migration Finder — Where Should You Transfer
Thinking of transferring? Every server is scored on your countrymen, server strength, power spread (fairness) and alliance ecosystem — plus the game’s own migration-open / attractiveness signal. Pick your country and tune the weights below. (Servers · Players)
❓ How to use — what each control means
Quick flow: pick My country → hit a preset → the server at the top of the table is your best transfer target right now. Scores are relative between candidate servers, so read the ranking, not the absolute number.
Top inputs
- My country — your nationality. Needed to count "how many of my countrymen are on this server". Left blank, the countrymen column shows —.
- Migration group — you can only transfer within the same group. Pick your group (e.g. 293–420) to score within it. Defaults to the first group; switch to yours in the dropdown.
- Exclude current — enter your current server number to drop it from the list.
- Migration-open only — keeps only servers the game itself flags as open for transfer.
- Country chips (🇰🇷 KR…) are a quick way to set your country (same as the dropdown).
Presets & sliders (what to prioritize)
A preset sets all four sliders at once. ⚖️ Balanced = even, 🌍 My People = your countrymen first, 💪 Strongest = strong servers first, 🤝 Fair Fight = servers not hoarded by a few. Drag the sliders to fine-tune — the table re-sorts instantly.
Columns
- # rank (by score) · Server number (flag = main country, blue badge = migration group, grey number = days since open)
- Score total (longer bar = better) · Server power estimated total power
- Fair how little the top 10 hoard power (higher = newcomer-friendly) · Alliances active alliance count
- Countrymen players of your country · Migration game’s open flag + attractiveness score (see below)
The "Migration" column — the game’s own signal
open = the game currently lets you transfer to this server (recently seen in the in-game migration list). The number beside it is the game’s own attractiveness score. But that score is usually higher for servers the game wants to fill up — so a high number often means a server that needs population, not a strong one. Read it as a separate signal from our strength / fairness / countrymen score. Servers not confirmed open recently show —.
Score = normalized (people, power, fairness, alliance) each times its weight, summed (relative within the current candidate servers). Pick a country to enable the countrymen factor.
| # | Server | Score | Server power | Fair | Alliances | Countrymen | Destination | Migration |
|---|
How the migration score works
Four things transfers actually care about, scored per server: your countrymen (share of the chosen country), server strength (estimated server power), power spread = fairness (the inverse of how much the top 10 hoard power), and alliance ecosystem (number of active alliances). Each is normalized 0–1 within the current candidate set, then multiplied by your slider weight and summed. Pick a migration group and it re-normalizes within that group.
On top of that we show a signal lwservers doesn’t have — the game’s own migration-open status and attractiveness score. Everything uses only crowdsourced public ranking info, and only collected servers appear as candidates.
A transfer cannot be undone
Server transfers carry long cooldowns and real cost, and a bad pick can waste months. This page turns the things people actually weigh when moving into per-server scores so the decision can be compared rather than guessed.
One constraint first: transfers only open inside a fixed migration group, groups range from roughly 32 to 128 servers, and no official list exists. So the page asks for your group and ranks only within it.
The four components
- Compatriots
- How many players of your selected country are on that server. In practice this matters as much as power: if alliance chat does not work, battlefield coordination does not happen, and uncoordinated power loses.
- Server strength
- Based on estimated server power — higher is better if you want to be on the winning side.
- Power distribution (fairness)
- How much of the server's power the top ten accounts hold. Higher means more room for a newcomer. A server whose strength sits in a handful of accounts is strong in a way that does not benefit you.
- Alliance ecosystem
- Whether several alliances are competitive or only one is. Several means several doors in; one means being locked out ends the story.
On top of these, the game's own transfer-availability signal is used to filter candidates.
Start from a preset
Rather than tuning sliders from scratch, press a preset: Balanced spreads the weight, Compatriots prioritises shared nationality, Strongest favours raw power, Fair favours servers where power is less concentrated. Adjust individual sliders afterwards and the table re-sorts immediately.
How to read the score
Scores are relative to the candidate set. The number 78 means nothing on its own; the ordering within your group is the information. And when first and third are close together, the honest reading is that all three are equivalent — decide on something the model cannot see, such as where you already know people, or which season pace suits you.
Before you commit
With the field down to two or three, line them up in Server compare, and look up who actually occupies the top of each by searching the server number in the player ranking. If the group has just been through a large transfer wave, the transfer reports break down where people went.
Every component is computed from crowdsourced public in-game information. An under-collected server can score low for lack of data rather than lack of strength.