Server Tracker

Migration Finder — Where Should You Transfer

Thinking of transferring? Every server is scored on your countrymen, server strength, power spread (fairness) and alliance ecosystem — plus the game’s own migration-open / attractiveness signal. Pick your country and tune the weights below. (Servers · Players)

❓ How to use — what each control means

Quick flow: pick My country → hit a preset → the server at the top of the table is your best transfer target right now. Scores are relative between candidate servers, so read the ranking, not the absolute number.

Top inputs

  • My country — your nationality. Needed to count "how many of my countrymen are on this server". Left blank, the countrymen column shows —.
  • Migration group — you can only transfer within the same group. Pick your group (e.g. 293–420) to score within it. Defaults to the first group; switch to yours in the dropdown.
  • Exclude current — enter your current server number to drop it from the list.
  • Migration-open only — keeps only servers the game itself flags as open for transfer.
  • Country chips (🇰🇷 KR…) are a quick way to set your country (same as the dropdown).

Presets & sliders (what to prioritize)

A preset sets all four sliders at once. ⚖️ Balanced = even, 🌍 My People = your countrymen first, 💪 Strongest = strong servers first, 🤝 Fair Fight = servers not hoarded by a few. Drag the sliders to fine-tune — the table re-sorts instantly.

Columns

  • # rank (by score) · Server number (flag = main country, blue badge = migration group, grey number = days since open)
  • Score total (longer bar = better) · Server power estimated total power
  • Fair how little the top 10 hoard power (higher = newcomer-friendly) · Alliances active alliance count
  • Countrymen players of your country · Migration game’s open flag + attractiveness score (see below)

The "Migration" column — the game’s own signal

open = the game currently lets you transfer to this server (recently seen in the in-game migration list). The number beside it is the game’s own attractiveness score. But that score is usually higher for servers the game wants to fill up — so a high number often means a server that needs population, not a strong one. Read it as a separate signal from our strength / fairness / countrymen score. Servers not confirmed open recently show —.

Preset

Score = normalized (people, power, fairness, alliance) each times its weight, summed (relative within the current candidate servers). Pick a country to enable the countrymen factor.

#ServerScore Server powerFairAlliances CountrymenMigration

How the migration score works

Four things transfers actually care about, scored per server: your countrymen (share of the chosen country), server strength (estimated server power), power spread = fairness (the inverse of how much the top 10 hoard power), and alliance ecosystem (number of active alliances). Each is normalized 0–1 within the current candidate set, then multiplied by your slider weight and summed. Pick a migration group and it re-normalizes within that group.

On top of that we show a signal lwservers doesn’t have — the game’s own migration-open status and attractiveness score. Everything uses only crowdsourced public ranking info, and only collected servers appear as candidates.