Events

Events — Weekly Calendar & Recurring Events

Updated 2026-07-20 lastwarhub.com

If you want the detailed guides, jump straight to Arms Race and Alliance Duel. This page is the big picture that sits on top of both — the hub.

The question I get most in alliance chat is “can I use this speedup now?” I’ve answered it so many times that I figured I’d just write it down. Short version: your growth speed in Last War depends less on what you do and more on when you do it. The same construction speedup used on the right theme day earns score and rewards on top of the growth; used off-theme, it scores zero. I learned this the expensive way — early on I dribbled my speedups away on small trainings and healing, then opened an empty bag right when I needed to push HQ. So treat this page as nagging backed by scar tissue.

One-line principle

Hoard resources during the week, then dump them on the theme day. Building, research, training, hero upgrades, and drone parts each have a specific day where they score, and if you follow the calendar, one batch of resources handles growth + Arms Race + Alliance Duel all at once. Same spending, same play time, noticeably different growth curve.

Daily
Arms Race6× 4-hour blocks
Weekly
Alliance DuelMon–Sat themes
Biweekly
SvSprep Sun–Fri / battle Sat
Sync
all threechest = duel = growth

Weekly calendar (big picture)

There seem to be a lot of events running, but the skeleton is just this one table.

CycleEventCore
DailyArms Race6× 4-hour segments. Match actions to the phase → main Skill Medal source
Mon–SatAlliance Duel (VS)Daily themes for 6 days. 7 points to win. Spend on the theme day
BiweeklySvS (Server vs Server)Prep (Sun–Fri) + Capital battle (Sat). Valor Medals → Black Market orange gear
New 1 weekMarathon7-day new-player mega event, final goal HQ17 (7-Day Roadmap)
In-seasonGlobal Expedition, etc.In Season 6, weeks 2/4/6 give free awakening shards (Season Guide)

Key sync: line up your Alliance Duel tasks with opening Arms Race chests. Spend speedups, recruits, and upgrades on the day’s theme and you collect Duel score, Arms Race phase rewards, and actual growth in one motion.

How the scoring actually works

Arms Race runs 6 segments a day in 4-hour blocks. There are 5 themes, so one of them shows up twice per day. Daily badges cap at 36, and the reward chests open at 2, 8, and 18 badges — meaning fully clearing just 3 phases a day gets you all three chests plus the “Today’s Goal.” My routine is simple: hit the minimums for the chests, and keep the real resources for the Duel’s decisive stages.

Alliance Duel (VS) is a 6-day competition, Mon–Sat, with daily points of Day 1 = 1, Days 2–5 = 2 each, Day 6 = 4, and 7 points wins. Do the math and you’ll notice winning Mon–Thu alone gives 1+2+2+2 = 7 — an early clinch by Thursday. That’s why my alliance pushes everything through Thursday and shifts Fri/Sat toward SvS and combat. That’s the conclusion after running this cycle for multiple seasons, not theorycrafting.

”Spend day” by resource

Resource/actionWhere it scores
Build/research/training speedupsAlliance Duel theme day / matching Arms Race phase
Drone parts · battle dataAlliance Duel Day 1 (Mon) — hoard all week, dump Monday
Hero EXP/shards/skill medalsAlliance Duel Day 4 (Thu) — save and dump Thursday
Combat (attacks/kills)Alliance Duel Day 6 (Sat) + SvS battle

Traps I’ve personally stepped in

Burning speedups on a non-theme day scores exactly zero — as confessed above, I’ve done it. Spending drone parts and shards the moment you get them is another quiet leak; stacking them for Monday and Thursday visibly spikes your Duel score. Neglect the SvS prep week and you can lose the invasion right, which means Saturday is decided before it starts. And over-investing in Arms Race leaves you with nothing for the Duel’s decisive stages — take the phase chests and stop there. Once this rhythm clicks, you’re halfway home.

Why your friend’s server is running a different event

This is the single most common confusion for players who talk to people on other servers, and it is not a bug. Last War’s weekly schedule runs on server age, not on the calendar. Servers that opened on different dates sit at different points in the season cycle, and that position decides which weekly set is live.

So there is no such thing as a global answer to “what’s on this week”. One server is in General’s Trial while its neighbour runs Zombie Invasion, and both are correct. Enter a server number in the server calendar and it derives that server’s schedule from its opening date.

The same applies to whether this is an SvS week. SvS is biweekly, so the answer alternates — and it alternates independently per server.

The Champion War cadence, from collected data

Champion War follows its own rhythm on top of the weekly cycle, and the collected editions make it visible. An edition runs roughly four weeks from application to final results, and the next one for the same season band can begin before the previous one ends — editions overlap.

Editions also open in waves, with several bracket tables starting on the same day for servers of similar age. In the July 2026 wave, sixteen season 6 tables opened simultaneously. The practical takeaway is that missing an edition is rarely a long wait, but entering every one in a row drains resources continuously. Past editions are catalogued by season in the Champion archives.

Your server runs its own event calendar — how Shining Mission and the weekly A/B event are anchored per server is in Shining Mission & weekly event rules; today’s Alliance Duel theme is on the home page panel.


Unofficial fan-site content · no partnership or sponsorship with the developer · schedules/themes vary by patch/server — check the in-game calendar.

By: lastwarhub.com