If you want the detailed guides, jump straight to Arms Race and Alliance Duel. This page is the big picture that sits on top of both — the hub.
The question I get most in alliance chat is “can I use this speedup now?” I’ve answered it so many times that I figured I’d just write it down. Short version: your growth speed in Last War depends less on what you do and more on when you do it. The same construction speedup used on the right theme day earns score and rewards on top of the growth; used off-theme, it scores zero. I learned this the expensive way — early on I dribbled my speedups away on small trainings and healing, then opened an empty bag right when I needed to push HQ. So treat this page as nagging backed by scar tissue.
One-line principle
Hoard resources during the week, then dump them on the theme day. Building, research, training, hero upgrades, and drone parts each have a specific day where they score, and if you follow the calendar, one batch of resources handles growth + Arms Race + Alliance Duel all at once. Same spending, same play time, noticeably different growth curve.
Weekly calendar (big picture)
There seem to be a lot of events running, but the skeleton is just this one table.
| Cycle | Event | Core |
|---|---|---|
| Daily | Arms Race | 6× 4-hour segments. Match actions to the phase → main Skill Medal source |
| Mon–Sat | Alliance Duel (VS) | Daily themes for 6 days. 7 points to win. Spend on the theme day |
| Biweekly | SvS (Server vs Server) | Prep (Sun–Fri) + Capital battle (Sat). Valor Medals → Black Market orange gear |
| New 1 week | Marathon | 7-day new-player mega event, final goal HQ17 (7-Day Roadmap) |
| In-season | Global Expedition, etc. | In Season 6, weeks 2/4/6 give free awakening shards (Season Guide) |
Key sync: line up your Alliance Duel tasks with opening Arms Race chests. Spend speedups, recruits, and upgrades on the day’s theme and you collect Duel score, Arms Race phase rewards, and actual growth in one motion.
How the scoring actually works
Arms Race runs 6 segments a day in 4-hour blocks. There are 5 themes, so one of them shows up twice per day. Daily badges cap at 36, and the reward chests open at 2, 8, and 18 badges — meaning fully clearing just 3 phases a day gets you all three chests plus the “Today’s Goal.” My routine is simple: hit the minimums for the chests, and keep the real resources for the Duel’s decisive stages.
Alliance Duel (VS) is a 6-day competition, Mon–Sat, with daily points of Day 1 = 1, Days 2–5 = 2 each, Day 6 = 4, and 7 points wins. Do the math and you’ll notice winning Mon–Thu alone gives 1+2+2+2 = 7 — an early clinch by Thursday. That’s why my alliance pushes everything through Thursday and shifts Fri/Sat toward SvS and combat. That’s the conclusion after running this cycle for multiple seasons, not theorycrafting.
”Spend day” by resource
| Resource/action | Where it scores |
|---|---|
| Build/research/training speedups | Alliance Duel theme day / matching Arms Race phase |
| Drone parts · battle data | Alliance Duel Day 1 (Mon) — hoard all week, dump Monday |
| Hero EXP/shards/skill medals | Alliance Duel Day 4 (Thu) — save and dump Thursday |
| Combat (attacks/kills) | Alliance Duel Day 6 (Sat) + SvS battle |
Traps I’ve personally stepped in
Burning speedups on a non-theme day scores exactly zero — as confessed above, I’ve done it. Spending drone parts and shards the moment you get them is another quiet leak; stacking them for Monday and Thursday visibly spikes your Duel score. Neglect the SvS prep week and you can lose the invasion right, which means Saturday is decided before it starts. And over-investing in Arms Race leaves you with nothing for the Duel’s decisive stages — take the phase chests and stop there. Once this rhythm clicks, you’re halfway home.
Unofficial fan-site content · no partnership or sponsorship with the developer · schedules/themes vary by patch/server — check the in-game calendar.
By: lastwarhub.com