Events

Arms Race — Daily 4-Hour Block Strategy

Updated 2026-06-26 397. Chiangmai 한량

← Events · also: Alliance Duel. The Arms Race is the main source of Skill Medals, the engine of hero skill growth.

Structure

  • A day splits into 6 blocks of 4 hours each.
  • There are 5 theme phases, so one repeats twice a day.
  • The start shifts 4 hours earlier each day → players in different time zones rotate into the same phase at good times.
Blocks
4h × 6per day
Phases
5one runs twice
Shift
−4h dailytimezone fairness
Reward
Skill Medals, etc.growth core

Phase types (typical)

Each phase scores different actions. Commonly:

  • Build / base power — build speedups, building upgrades.
  • Research — research speedups/completions.
  • Troop training — training/promotions.
  • Hero / power — hero upgrades (using EXP/shards/skill medals).
  • Drone / radar — drone parts, radar missions.

Exact names/composition vary by patch/server, so check the next phase in-game and pre-hoard the resources for it.

Strategy

  1. Clear the minimum for phase rewards + the “Today’s Goal” milestone first.
  2. Save your main resources for the decisive Alliance Duel stages — don’t dump everything here.
  3. Time chest opening to your Alliance Duel tasks → the same action scores on both.
  4. Skill Medals are the key reward, so raise tactical/passive on tanks, attacking skills on dealers first.

Common mistakes

  • Spending resources on actions unrelated to the phase → zero score.
  • Going all-in on the Arms Race → not enough left for the decisive Duel stages (Thu/Sat).

Unofficial fan-site content · no partnership or sponsorship with the developer · schedules/composition vary by patch/server — check in-game.

By: 397. Chiangmai 한량