← Events · also: Alliance Duel. The Arms Race is the main source of Skill Medals, the engine of hero skill growth.
Structure
- A day splits into 6 blocks of 4 hours each.
- There are 5 theme phases, so one repeats twice a day.
- The start shifts 4 hours earlier each day → players in different time zones rotate into the same phase at good times.
Blocks
4h × 6per day
Phases
5one runs twice
Shift
−4h dailytimezone fairness
Reward
Skill Medals, etc.growth core
Phase types (typical)
Each phase scores different actions. Commonly:
- Build / base power — build speedups, building upgrades.
- Research — research speedups/completions.
- Troop training — training/promotions.
- Hero / power — hero upgrades (using EXP/shards/skill medals).
- Drone / radar — drone parts, radar missions.
Exact names/composition vary by patch/server, so check the next phase in-game and pre-hoard the resources for it.
Strategy
- Clear the minimum for phase rewards + the “Today’s Goal” milestone first.
- Save your main resources for the decisive Alliance Duel stages — don’t dump everything here.
- Time chest opening to your Alliance Duel tasks → the same action scores on both.
- Skill Medals are the key reward, so raise tactical/passive on tanks, attacking skills on dealers first.
Common mistakes
- Spending resources on actions unrelated to the phase → zero score.
- Going all-in on the Arms Race → not enough left for the decisive Duel stages (Thu/Sat).
Unofficial fan-site content · no partnership or sponsorship with the developer · schedules/composition vary by patch/server — check in-game.
By: 397. Chiangmai 한량