← Spending. Straight to the point: when you’re wondering what to buy in Last War, the question that matters is “what’s up this week?” Spending splits three ways — one-off packages, battle passes, and Super Deal (hot deal) shops — and the battle pass and Super Deal shop rotate weekly as a pair. All you have to check is whether this week’s combo matches your systems and permanent value. (General info — purchases are your budget and call.)
There’s a reason this article exists. Early on I got baited by a “Limited!” tag and bought a resource package with terrible value. The resources evaporated in a week, and when I later converted the price into gold bricks and dollars, the loss was obvious. Ever since, I run the conversion before buying anything — and this article is basically that habit written down.
0. Gold Bricks (GB) — the basis for every paid pass/package
Almost every paid pass tier and package price is shown in Gold Bricks (GB). The reference is roughly 500 GB ≈ $4.99, with ~5% bonus on top-up. Read a “2,000 GB” pass as roughly $19.99 in value. This is exactly what I started doing after the “Limited!” pack burned me — convert the sticker price to GB, then GB to dollars. Do it once and you’ll stop getting baited. And don’t bleed GB on instant-finishes or small skips; keep it for permanent value.
1. The weekly rotation (shop + battle pass pair)
A season runs an 8-week schedule; after it ends, an off-season 4-week cycle repeats until the next season (reset at season start). Each week pairs one Super Deal shop with one battle pass.
| Week (season) | Super Deal shop | Battle pass |
|---|---|---|
| 2 · 6 | Bounty Hunter | Hero Growth |
| 3 · 7 | Glittering Market | Overlord Training |
| 4 · 8 | Bullseye Loot + Ammo Bonanza | Drone Training |
| 5 | Total Mobilisation | Special Training |
| 1 · 3 · 6 | (Exclusive Weapon pass is separate) | — |
Off-season repeats just those 4 rows (shop + pass) over 4 weeks. Treasure Plunder, Custom Weekly Pass, and Decorate Your Dreams have been removed and no longer appear.
2. The 4 battle passes (+ the EW pass)
Passes use a Free / Advanced / Premium structure. Take the free track no matter what, and buy a paid tier only when that pass matches the system you’re raising right now. Battle passes are the center of my own low-spend budget, but I don’t buy them blindly — I pick by the criteria below.
- Hero Growth — wk 2·6. Universal hero shards or exclusive-weapon shards. Buy when your carry is featured.
- Overlord Training — wk 3·7. Overlord upgrade items. Appears once the Overlord unlocks (after Season 2).
- Drone Training — wk 4·8. Drone upgrade items (drone skill chests). Almost always worth it while raising your drone.
- Special Training — wk 5. Gear-upgrade materials (ore, dielectric ceramic). Most useful early, while you’re still building new gear.
Exclusive Weapon Battle Pass (season wk 1·3·6, separate): unlocks that season’s 3 heroes’ exclusive weapons (EW). Premium unlocks the EW early. But F2P/low spenders can unlock EWs for free at the off-season Black Market, so only buy the EW pass on your main troop type’s carry week and wait out the rest (hero tier list). I run a tank squad, so I only ever target tank-carry weeks and covered everything else through the Black Market.
Value rule: buy a pass only while you’re raising that system. A pass for a system you aren’t building just banks unused materials. I didn’t get this distinction early on, and those pass materials are still sitting in my warehouse.
3. The 4 Super Deal shops
Bounty Hunter — wk 2·6
Shoot zombies to collect Bounty Vouchers, then spend them in the shop. Take out the golden zombies in the air first (they give more vouchers), then use a Jammer to scatter the ground zombies and move to a fresh zone. Jammers refill daily. Point milestones:
| Points | Reward |
|---|---|
| 300 | 1 Luxury Choice Chest |
| 1,000 | 2 Legendary Decoration Chest |
| 1,800 | 3 Luxury Choice Chest |
| 3,000 | 4 Legendary Decoration Chest |
| 5,000 | 5 Luxury Choice Chest |
Shop priority: Drone Chests, Bond Badges, Certificates, Drone Parts — the cheap “must-buy” items. Vouchers carry over to the next event, so there’s no pressure to dump them all.
Glittering Market — wk 3·7
A premium shop bought with Glitter Coins (mostly real-money bundles, some daily-free). Featured: Mythic Blueprints, stat skins, drone upgrades, Legendary Blueprints, Drone Skill Chips. Coins carry over, so the standard play is banking toward the expensive core item (Mythic Blueprints). F2P: the daily-free coins alone will eventually get you to a base skin or blueprints. I claim mine every day without fail.
Bullseye Loot + Ammo Bonanza — wk 4·8
A paired event: earn ammo in Ammo Bonanza (5 days), then climb levels in Bullseye Loot. F2P usually gets ~12 ammo/day (60 over 5 days). Reaching level 100 takes ~668 ammo on average (711 = 99.9%; bank 720 to be safe). Rewards: Mythic Gear Blueprints, Upgrade Ore (pick the 2,500 ore), Ceramics, Legendary Blueprints. The whole trick is saving ammo across cycles — that’s how F2P/low spenders reach the final level and the Mythic Blueprints (calculators). My first two cycles I spent the ammo every time and got stuck with mid-tier rewards; only after switching to banking did I make it to the end.
Total Mobilisation — wk 5
Buy Mobilization packs for Mobilization Coupons, then exchange them for exclusive-weapon shards, Legendary Blueprints, and so on. The milestone final prize is 10 Mythic Blueprints at 2,000 coupons. There are no free coupons — it’s spender-only, and I don’t touch it. But watching the big spenders in my alliance, this is where they concentrate their week-5 budget: each pack grants VIP points like a diamond pack, and Mythic Blueprint sources are scarce enough that it’s a rational play for whales. Spenders should focus on what they lack (Legendary Blueprints, Drone Components).
Companion milestone events: buying packs feeds Energy Loot Quest / Moonstone Blessing (they alternate) with badges/moonstone for extra milestone rewards. If you’re buying, concentrate it in the same week.
4. One-off packages by price tier
| Tier | Example | Nature | Priority |
|---|---|---|---|
| $0.99 | Initial buy (Kimberly) pack | One-time, permanent (SS carry) | ★★★★★ |
| ~$5 | Second Builder pack | Permanent (parallel builds) | ★★★★ |
| ~$5 | Daily sale shard bundle | Targeted permanent (main shards) | ★★★★ |
| ~$5 | Extra marching queue | Permanent (gather/expedition) | ★★★ |
| $19.99 | Monthly / Seasonal Pass Premium | Long-term backbone | ★★★★★ |
| Varies | Resource/speedup bundles | Consumable | ★★ |
Initial buy $0.99 (Kimberly)
The single best one-time ROI in the game. SS-tier carry Kimberly + Gold Bricks (~1,000 GB) + speedups. Once per account, in the first 24–48 hours. Of everything I’ve spent on this game, this is the only purchase I’ve never second-guessed for even a second. If you’ll buy anything, this is priority one.
Second Builder pack (~$5)
Build queues 1→2 for parallel upgrading — a permanent boost worth hundreds of hours. (Also unlocked at VIP 6 — VIP deep dive.)
Daily sale shard bundle (~$5)
Pick shards for heroes you actually use, plus diamonds and VIP points. Completes mains reliably, unlike random pulls.
5. Weekly checklist (handling the rotation)
This is literally the order I run through every Monday.
- Is this week’s battle pass the system you’re raising? (drone→Drone, gear→Special, overlord→Overlord) → buy if so.
- This week’s Super Deal shop: Bullseye/Glittering = Mythic Blueprint route; Bounty = daily free shooting + Drone Chests/Bond Badges; Total Mobilisation = spenders only.
- EW Battle Pass (wk 1·3·6): pinpoint your carry only; wait out the rest at the Black Market.
- Honor shop (weekly) & season-pass free track — no missed claims (shop guide).
6. Recommended order by spender profile
F2P / low ($0–5/mo) — this is the road I actually walk.
- (Day 1) $0.99 Kimberly.
- Bank Bullseye Loot ammo across cycles → Mythic Gear Blueprints (F2P power-wall break).
- Stack Glittering Market daily-free coins.
- Pinpoint only the battle pass for your system (drone/gear).
Monthly spender (~$20/mo)
- Super Monthly $19.99 immediately → backbone + VIP uptime.
- Seasonal Pass Premium (if finishing the season).
- Hero Growth / EW pass on your carry’s week.
Above that
- Permanent value first (EW, awakening shards, blueprints). Total Mobilisation Mythic Blueprints are a limited big-spender source — the spending pattern I see from my alliance’s whales follows exactly this line.
What to avoid
All of these are things I’ve done or watched someone in the alliance do. Buying a battle pass for a system you aren’t raising — it just banks materials (my warehouse is the evidence). Buying speedups or resource chests in the Glittering Market — coin waste; stick to blueprints and drone chips. Spending Bullseye ammo every cycle — you have to bank it to reach the Mythic-Blueprint level. And ignoring weekly/season refreshes — that’s permanent value in the Honor, Season, and Golden shops quietly forfeited.
Timing beats tier
Everything above ranks packages against each other. This section is about the thing that changes their value more than tier does: when you open them.
Arms Race scores different actions on different weekdays, and Alliance Duel runs a fixed theme per day. A pack opened on the matching day converts the same contents into event points on top of the progress it was already going to buy. Opening the same pack on the wrong day throws that second return away entirely. Nothing about the pack changes — only the timing.
This compounds during SvS weeks, where the Saturday capital battle carries the largest multipliers of the fortnight. Holding a purchase through the preparation window and landing it on the scoring day is the single highest-leverage habit available to a low spender, and it costs nothing.
Because Last War runs its weekly schedule on server age rather than the calendar, there is no universal “best day” — it differs per server. Enter your server number in the server calendar and it derives the weekday schedule and tells you whether the current week is an SvS week.
What a package still cannot buy
Two prerequisites are absolute, and both are worth confirming before a large purchase:
- Headquarters 35, which gates T11 and awakening, is bounded by time and resources.
- Awakening shards come from awakening trials and the global expeditions in weeks 2, 4 and 6 — calendar-gated, not purchasable.
A pack bought while either gate is still closed does not disappear, but it sits idle. Buying into a prerequisite you have already met is what makes spending feel like it worked.
Unofficial fan-site content · no partnership or sponsorship with the developer · schedules, contents, and pass/event lineups vary by season/server/patch (Seasons 1–2 may differ). GB↔dollar conversions are approximate; purchases are your budget and call.
By: lastwarhub.com