← Spending Efficiency. Try counting the stores in Last War — you’ll run out of fingers. And every one of them runs on a different currency. Early on I was buying random stuff going “what even is this coin,” and only later realized that many of these currencies can’t be bought with cash at all — they only come from dailies and events. Which means what you buy first literally is the efficiency.
One-line principle
With cash-locked currencies (Honor/Alliance/Campaign/Season/Valor), buy permanent value (blueprints/hero shards/skill points) first; consumables (resources/speedups) later. And don’t miss the refresh windows. Those two rules cover most of store management on their own.
Stores at a glance
| Store | Currency | Earned from | Key buys | Refresh |
|---|---|---|---|---|
| Diamond (Premium) | Diamonds | events/spending | high-value items, fast growth | always |
| Permanent store | Diamonds, etc. | — | speedups, resources, VIP time, stamina | always |
| VIP store | VIP/Diamonds | VIP level | VIP-only items, discounts (higher = better) | always |
| Alliance store | Alliance coins/contribution | donations/activities | teleports, speedups, resources, buffs | always |
| Honor shop | Honor points | Capital Conquest, Alliance Duel, PvP | gear blueprints, hero shards, gems | weekly |
| Campaign store | Campaign medals | campaign stages (alarm tower) | hero shards, resources | regular |
| Season store | Season medals | season activities | skill points, HQ skins, profession items, exclusive blueprints | per season |
| Trade shop | Valor/Bravery medals | biweekly Zombie Invasion, etc. | resources, exchange items | biweekly |
| Black Market | Cash/Valor, etc. | season end | EW shard choice chests, decorations | season end |
Exact items/prices change with patches/seasons — check in-game.
Priority buys by currency
Honor (weekly): legendary gear blueprints > hero shards > gems. Direct, permanent power. It refreshes weekly, so a skipped week is an opportunity that’s simply gone. I’ve made stopping by right after the weekly reset part of my routine.
Season medals: season-limited permanent value first — skill points and exclusive blueprints — because they vanish when the season ends. Having played S1 through S5 in full, I can tell you: every batch of medals I saved for “later” just evaporated.
Alliance coins: for operational essentials like teleports and speedups. Donate consistently, bank the coins, convert when needed.
Campaign medals: shards for the hero you’re raising. I spent a long stretch mining nothing but my tank-line shards here.
Valor medals: connect to the Black Market orange-gear route (fastest F2P gear) — see SvS.
VIP points: they accumulate for free — the daily VIP chest (up to 200/day ≈ 6,000/month) and alliance gifts are the main sources. The VIP store discount grows with your level, so just not skipping dailies grows VIP naturally (VIP details).
Diamonds: never waste them on instant-finishes or small skips. Permanent upgrades and key packages only. (See Spending Efficiency · Package Value)
Common mistakes
The most painful one is burning cash-locked currency on consumables like resources. That currency can’t be bought at any price — resources, meanwhile, come out of the ground. You’re trading blueprints and shards away for nothing. Neglecting weekly/season refreshes is the same story: Honor and Season stores just expire on you. And missing the Black Market EW shard chest — that’s the best window F2P and low spenders get to finish a carry, and if you miss season end, the next chance is a long wait away.
Unofficial fan-site content · no partnership or sponsorship with the developer · prices/items vary by patch/region/season.
By: lastwarhub.com