Season index: /en/seasons. Mechanics can change with patches.
One-line summary
Golden Kingdom — an ancient-Egypt desert stage where Curse Resistance gates combat, and Spice collection/war plus Desert Protectors are the core. About 8 weeks.
Core systems
- Curse Resistance — the premise. Monsters/strongholds have a required resistance; below it, your damage drops sharply. Key tip: in a rally, the leader’s Curse Resistance applies to all (unless a member’s is higher) — so low-CR players can ride a high-CR leader’s rally. Rush the Curse Research Lab.
- Spice — the ranking resource, gathered and contested via war.
- Spice Wars. Twice a week (usually Wed & Sat), factions Scarlet Legion vs Golden Tribe. Stages: Waiting (24h), Declaration (24h), Invitation (12h), Preparation (30m), War (20–40m), End. Steal up to 30% of enemy Spice — each secondary building = 5% (4 = 20%) + Alliance Center = 10%. Destroy secondary buildings first. You can steal even if you lose.
- Desert Protectors. Units ~10× stronger but one-time use (don’t return after battle, except a specific profession skill). Save for decisive moments.
- Desert Artifacts. Build an Oasis, then find them in cities/villages, levels 1–6 (coordinates below).
- Scarlett SSR→UR promotion this season.
Priorities
- Secure Curse Resistance (rush the Curse Research Lab) or late strongholds/monsters won’t take damage.
- Field a high-CR rally leader to carry the alliance.
- In Spice War, destroy secondary buildings first to maximize theft.
- One main carry to EW Lv20.
- Use Desert Protectors only for decisive fights; collect artifacts steadily.
Week-by-week
Week 1 — Curse Resistance + Marshall EW
- Rush the Curse Research Lab. Marshall EW opens (the key UR support/tank).
Week 2 — Oasis/artifacts + expansion
- Build the Oasis and start finding Desert Artifacts; raise resistance for higher strongholds.
Week 3 — Spice War ramps + Schuyler EW
- Run faction war on the Spice War cycle (Wed/Sat), secondary buildings first. Schuyler EW opens (air).
Week 4–5 — Spice ranking race
- Two Spice Wars per week; deploy Desert Protectors at decisive moments.
Week 6 — McGregor EW + finish build
- McGregor EW opens (missile), completing 3 EWs. Finish your main’s EW Lv20.
Week 7–8 — Final race + Black Market
- Final Spice ranking; after it ends, top up shards in the Black Market.
Desert Artifacts — coordinates
Build an Oasis, then find artifacts in city/village squares, levels 1–6. The Season 3 menu’s Desert Artifacts section shows how many remain; click a city/stronghold to see remaining there.
- Tool: Season Coordinate Map (beta). Verified coordinates filled via screenshots/direct collection (no copying other sites’ DBs).
Post-season — Black Market
EW shard choice chest (8 daily refreshes, ~150/season) → decorations → free items first. See the season index.
Caution
Ignore Curse Resistance and late monsters/strongholds barely take damage — progress stalls. Desert Protectors are one-time use, so don’t waste them. In Spice War you can steal even on a loss by killing secondary buildings — keep targeting them.
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By: 397. Chiangmai 한량