Seasons

Season 3 Guide — Golden Kingdom

Updated 2026-06-26 397. Chiangmai 한량

Season index: /en/seasons. Mechanics can change with patches.

One-line summary

Golden Kingdom — an ancient-Egypt desert stage where Curse Resistance gates combat, and Spice collection/war plus Desert Protectors are the core. About 8 weeks.

Length
~8 weeksSpice War twice weekly
Key mechanic
Curse Resistancebelow req = damage tanks
Ranking
Spicestolen via war
Exclusive weapons
Marshall · Schuyler · McGregorweeks 1/3/6

Core systems

  • Curse Resistance — the premise. Monsters/strongholds have a required resistance; below it, your damage drops sharply. Key tip: in a rally, the leader’s Curse Resistance applies to all (unless a member’s is higher) — so low-CR players can ride a high-CR leader’s rally. Rush the Curse Research Lab.
  • Spice — the ranking resource, gathered and contested via war.
  • Spice Wars. Twice a week (usually Wed & Sat), factions Scarlet Legion vs Golden Tribe. Stages: Waiting (24h), Declaration (24h), Invitation (12h), Preparation (30m), War (20–40m), End. Steal up to 30% of enemy Spice — each secondary building = 5% (4 = 20%) + Alliance Center = 10%. Destroy secondary buildings first. You can steal even if you lose.
  • Desert Protectors. Units ~10× stronger but one-time use (don’t return after battle, except a specific profession skill). Save for decisive moments.
  • Desert Artifacts. Build an Oasis, then find them in cities/villages, levels 1–6 (coordinates below).
  • Scarlett SSR→UR promotion this season.

Priorities

  1. Secure Curse Resistance (rush the Curse Research Lab) or late strongholds/monsters won’t take damage.
  2. Field a high-CR rally leader to carry the alliance.
  3. In Spice War, destroy secondary buildings first to maximize theft.
  4. One main carry to EW Lv20.
  5. Use Desert Protectors only for decisive fights; collect artifacts steadily.

Week-by-week

Week 1 — Curse Resistance + Marshall EW

  • Rush the Curse Research Lab. Marshall EW opens (the key UR support/tank).

Week 2 — Oasis/artifacts + expansion

  • Build the Oasis and start finding Desert Artifacts; raise resistance for higher strongholds.

Week 3 — Spice War ramps + Schuyler EW

  • Run faction war on the Spice War cycle (Wed/Sat), secondary buildings first. Schuyler EW opens (air).

Week 4–5 — Spice ranking race

  • Two Spice Wars per week; deploy Desert Protectors at decisive moments.

Week 6 — McGregor EW + finish build

  • McGregor EW opens (missile), completing 3 EWs. Finish your main’s EW Lv20.

Week 7–8 — Final race + Black Market

  • Final Spice ranking; after it ends, top up shards in the Black Market.

Desert Artifacts — coordinates

Build an Oasis, then find artifacts in city/village squares, levels 1–6. The Season 3 menu’s Desert Artifacts section shows how many remain; click a city/stronghold to see remaining there.

Post-season — Black Market

EW shard choice chest (8 daily refreshes, ~150/season) → decorations → free items first. See the season index.

Caution

Ignore Curse Resistance and late monsters/strongholds barely take damage — progress stalls. Desert Protectors are one-time use, so don’t waste them. In Spice War you can steal even on a loss by killing secondary buildings — keep targeting them.


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By: 397. Chiangmai 한량