Season index: /en/seasons. Mechanics can change with patches.
One-line summary
Evernight Isle — an island lost to endless night (Sakura Isle). You push back the dark with the Lighthouse/lighting system, while Tactics Cards and Copper War arrive and T11 troops unlock. ~8 weeks after a 2-week pre-season.
Core systems
- Lighthouse / lighting — the premise. The Nightfall Device drowns the isle in darkness, which applies debuffs. Lighthouse + 4 zombie generators + electricians light it up, granting Virus Resistance and removing debuffs. Light powers your marches, supports allies, and activates the Maneki-neko and Divine Tree.
- Tactics Cards. Unlock Day 2. Core cards are kept after the season ends; the rest convert to profession EXP — prioritize core cards.
- Alliance Center · Copper. Built Day 2, it produces Copper and unlocks Stone/Oil/Magatama warehouses over the season.
- Copper War. Faction war on Wed/Sat (W4–7). Week 7 peaks with the faction Capitol battle + War’s Eve.
- T11 troops path opens this season (prereqs: Barracks 35 + Armament Institute, etc.).
Priorities
- Keep the light on (lighthouse/generators) — virus resist + debuff removal is the premise for everything.
- Tactics Cards: core cards first (permanent value kept after the season).
- Grow season buildings via copper production/warehouses.
- One main carry to EW Lv20; if you have room, push the T11 path.
- Black Market at season end.
Week-by-week
Week 1 — Light it + Lucius EW + Blood Night
- Run the lighthouse/generators to move debuff-free. Blood Night Descends runs daily (night defense). Lucius EW opens (air). Grab city Lv1–2 and Tactics Cards (Day 2).
Week 2 — Copper/warehouses + cards
- Stabilize Alliance Center copper; secure core Tactics Cards first.
Week 3 — Faction choice + Adam EW
- Choose a faction. Adam EW opens (missile).
Week 4 — Copper War opens
- Copper War (Wed/Sat) begins. Use your light (resistance) edge; no costly solo dives.
Week 5–6 — War accelerates + Williams EW + T11
- Keep the Copper War cycle. Williams EW opens (tank, W6), completing 3 EWs. If able, fill T11 prereqs (Barracks 35 / Armament Institute) for the endgame build.
Week 7 — Capitol battle + War’s Eve
- The faction Capitol battle + War’s Eve — pool your strength for the season’s biggest fight.
Week 8 — Wrap-up + Black Market
- Clean up rewards; top up shards in the Black Market.
Post-season — Black Market
EW shard choice chest (8 refreshes, ~150/season) → decorations → free items first. See the season index.
Caution
Lose the light and debuffs gut your power — check your light range before advancing. Don’t over-invest in non-core Tactics Cards (they convert to EXP). T11 prereqs (Barracks 35) are heavy, so prioritize carry/resistance before forcing them.
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By: 397. Chiangmai 한량