Seasons

Season 1 Guide — Crimson Plague (First Full Season)

Updated 2026-07-20 lastwarhub.com

Season index: /en/seasons. Mechanics can change with patches — check the in-game calendar.

Looking back from the middle of Season 6, Season 1 was the season where what you did set the starting line for everything after. Here’s how it went when server 397 hit the Crimson Plague, and what I’d tell you to prioritize.

One-line summary

The Crimson Plague — the first full season, starting on a virus-infected map. Exclusive weapons open for the first time, along with new systems like Virus Resistance and professions, plus cross-server territory war. When it ends, server transfer becomes possible for the first time. About 7 weeks.

Length
~7 weeksW7 final battle
Key new
Exclusive Weaponsfirst introduced
New systems
Virus Resistance · Professionscross-server war
After end
Server transfer+ Black Market

Core systems

The big one is the Exclusive Weapons (EW) debut. Season 1 opens UR-only weapons for the first time, releasing Kimberly (W1), DVA (W3), Tesla (W6) — one per troop type. Your carry’s power jumps a tier, and Lv20 is the breakpoint (+7.5% same troop type). I was already running Kimberly as my tank-line carry back then, so the choice was easy. What I didn’t know was that her EW Lv20 would end up being the prerequisite for her Season 6 awakening. Season 1 choices carry a long way.

The rest, briefly. Virus Resistance is a trait of the infected map — raise it to progress smoothly through certain zones, and pick up the related research and buildings as the season moves; keeping it at a non-blocking level was enough in my experience. Professions are a new growth/specialization axis; pick whatever matches your playstyle (combat/production/support). Cross-server territory war is where alliance-scale competition across servers heats up, tied to the SvS cycle — this is when alliance politics starts to matter. And the Mason SSR→UR promotion: in Season 1 a 5★ Mason can be promoted to UR. You do rebuild investment after promoting, but it’s an efficient way for free and light rosters to turn a strong SSR into a UR.

Priorities (whole season)

  1. One main carry to 5★ → EW Lv20 — the season’s biggest power jump.
  2. Stabilize the front tank (Murphy + promoted Mason).
  3. Finish the first SvS cycle — 9 personal chests (~2.25M cumulative).
  4. Keep Virus Resistance / professions at a non-blocking level.
  5. Black Market at season end to top up EW shards.

There’s a reason I hammer on point 1. Early in the game I spread XP across six or seven heroes, ended up with no real carry, and fell way behind an alliance mate who started the same week as me. I only caught up after consolidating everything into Murphy. Exclusive weapons work exactly the same way: push one to Lv20, then move on.

Week-by-week

Week 1 — Open + Kimberly EW

Kimberly’s EW opens (tank line). If she’s your main, collect shards and target Lv20 first. Beyond that, it’s an adaptation week — open the Virus Resistance buildings and research early to clear progression blocks, choose a profession, and make your first investment in it.

Week 2 — Build the base

Keep HQ and carry growing. If an SvS prep week falls here, start scoring from prep (Sun–Fri). This is also when to work Mason toward 5★ to set up the UR promotion.

Week 3 — DVA EW

DVA’s EW opens (air line) — the second target if you run air. Saying it again because it’s the trap that catches most people: push one weapon to Lv20 before starting the next. Dribbling shards across several is the most wasteful thing you can do.

Week 4–5 — Territory war / SvS accelerate

Cross-server territory war and SvS ramp up. Bring rallies, scouting, and shields so you contest strongholds without bleeding troops. My own first SvS is the cautionary tale here — I went in without checking hospital capacity, the wounded overflowed, and a good chunk of my troops were simply gone. Check the hospital before you commit; that one habit pays for itself. Also nudge professions and Virus Resistance up a step for the late season.

Week 6 — Tesla EW + warm-up

Tesla’s EW opens (missile line), completing the season’s 3 EWs. It’s the warm-up window before the final battle — stock troops, shields, and speedups, and get your alliance calls aligned.

Week 7 — Final battle

The season’s last mega fight. This is where your carry and territory edge convert into results. Clean up remaining event and trial rewards before the season closes.

Post-season — Black Market + server transfer

The Black Market is the best window for free and light spenders to top up EW shards. Using all 8 daily refreshes you can aim for ~150 shards in one window (one season’s 3 EWs). Priority: EW shard choice chest → decorations → free items first.

Server transfer opens only after Season 1 ends — which also means if your server’s a bad fit, you’re holding out until then. Alliance discussions about moving start to matter right here. I chose to stay on 397, but I remember our alliance chat being loud about this for a solid week at the end of the season.

Caution

Don’t over-hoard for the next season — HQ and main-carry growth come first. And EWs need 5★ first; piling shards before 5★ just locks them away.


Unofficial fan-site content · no partnership or sponsorship with the developer.

By: lastwarhub.com