Season index: /en/seasons. Mechanics can change with patches — check the in-game calendar.
One-line summary
The Crimson Plague — the first full season, starting on a virus-infected map. Exclusive weapons open for the first time, along with new systems like Virus Resistance and professions, plus cross-server territory war. When it ends, server transfer becomes possible for the first time. About 7 weeks.
Length
~7 weeksW7 final battle
Key new
Exclusive Weaponsfirst introduced
New systems
Virus Resistance · Professionscross-server war
After end
Server transfer+ Black Market
Core systems
- Exclusive Weapons (EW) debut. Season 1 opens UR-only weapons for the first time, releasing Kimberly (W1), DVA (W3), Tesla (W6) — one per troop type. Your carry’s power jumps a tier — Lv20 is the breakpoint (+7.5% same troop type).
- Virus Resistance. A trait of the infected map. Raise it to progress smoothly through certain zones; pick up the related research/buildings as the season moves.
- Professions. A new growth/specialization axis — choose to match your playstyle (combat/production/support).
- Cross-server territory war. Alliance-scale competition across servers heats up, tied to the SvS cycle.
- Mason SSR→UR promotion. In Season 1 a 5★ Mason can be promoted to UR — a key reinforcement for free/light rosters.
Priorities (whole season)
- One main carry to 5★ → EW Lv20 — the season’s biggest power jump.
- Stabilize the front tank (Murphy + promoted Mason).
- Finish the first SvS cycle — 9 personal chests (~2.25M cumulative).
- Keep Virus Resistance / professions at a non-blocking level.
- Black Market at season end to top up EW shards.
Week-by-week
Week 1 — Open + Kimberly EW
- Kimberly EW opens (tank line). If she’s your main, target Lv20 first.
- Adapt to the infected map — open Virus Resistance buildings/research early to remove progression blocks.
- Choose a profession and make your first investment.
Week 2 — Build the base
- Keep HQ and carry growing. If an SvS prep week falls here, score from prep (Sun–Fri).
- Work Mason to 5★ to set up the UR promotion.
Week 3 — DVA EW
- DVA EW opens (air line). The second EW target if you run air.
- Push one weapon to Lv20 before moving on — no dribbling across many.
Week 4–5 — Territory war / SvS accelerate
- Cross-server territory war / SvS ramp up. Bring rally / scouting / shields to fight without losses.
Week 6 — Tesla EW + warm-up
- Tesla EW opens (missile line), completing the season’s 3 EWs.
- Stock troops / shields / speedups before the final battle; align alliance calls.
Week 7 — Final battle
- The season’s last mega fight. Convert your carry/territory edge into results.
Post-season — Black Market + server transfer
- Black Market. The best window to top up EW shards. Using all 8 daily refreshes you can aim for ~150 shards (one season’s 3 EWs). Priority: EW shard choice chest → decorations → free items first.
- Server transfer opens. Only after Season 1 ends. Alliance discussions about moving start to matter here.
Caution
Don’t over-hoard for the next season — HQ and main-carry growth come first. EWs need 5★ first; piling shards before 5★ just locks them away.
Unofficial fan-site content · no partnership or sponsorship with the developer.
By: 397. Chiangmai 한량