Where the Hero Tier List is “who to raise,” this page is “who to run together.” For matchups, continue to Troop Counters.
The question I get most in alliance chat is “how do I build my squad?” — so I’m writing it down once and for all. I’ve run tank mono from server launch all the way into Season 6, and the tank lineup below is literally what’s in my squad screen right now. For air and missile, I’m drawing on years of watching my alliance mates run theirs.
Core principle — the mono squad
Five heroes of the same troop type (a mono squad) is the strongest setup. Two reasons:
- The Exclusive Weapon Lv20 “+7.5% to the same troop type” applies to all five.
- A mono-squad stat bonus unlocks after Capital occupation (HQ32).
Placement is 2 front (tanks) · 3 back (dealers/support). Mixed comps miss both bonuses, so they only start making sense late, once your weapons are well built. Conveniently, Last War’s UR exclusive-weapon heroes come in exactly five per troop type, so all three classes can field a complete mono.
Tank mono — the squad I actually run
Skills, EW stages and investment order for all five are in the Tank Class Guide.
| Slot | Hero | Role |
|---|---|---|
| Back carry | Kimberly | AoE burst (awakening #1) |
| Front | Williams | Team damage reduction (EW30 up to 75%) |
| Front | Murphy | Best F2P tank, spreads damage reduction |
| Back | Marshall | Only UR support, crit-vulnerability debuff |
| Back | Stetmann | Tank support |
This table is my current squad, unchanged. Before Williams showed up (S4 week 6 unlock), I held the front line with Murphy plus Mason for a long time. The moment I secured Williams, Mason came out and the front got its swap. The very next SvS, my troop losses dropped noticeably — I never ran a proper before/after comparison, but the hospital was filling slower, and that much I’m sure of. Kimberly I awakened in week 1 of Season 6 after collecting the 50 shards, and the AoE damage jump was immediately obvious. “Awakening priority #1” isn’t just a tier-list slogan.
Since the backbone is Murphy and Marshall, this is also the comp F2P players can copy most easily. It’s the sturdiest lineup in the damage-reduction meta — as a low spender, these five are about 80% of how I survived to Season 6.
Air mono
All five covered in the Aircraft Class Guide.
| Slot | Hero | Role |
|---|---|---|
| Back carry | DVA | Single-target burst (awaken target) |
| Protect | Lucius | All-class shield (value pick) |
| Support | Carlie | Air protection/sustain |
| Control | Schuyler | Debuff/control (S at EW20) |
| Back | Morrison | Air sub-DPS |
I don’t run air myself, but every serious air player in my alliance has converged on the same picture: DVA carry, Carlie and Lucius protecting, Schuyler on control. The single-target firepower is real — it shines on bosses and high-value targets. One look at the boss damage rankings, with air players clustered at the top, and it makes sense.
Missile mono
All five covered in the Missile Class Guide.
| Slot | Hero | Role |
|---|---|---|
| Back carry | Fiona | Core missile DPS |
| Back carry | Tesla | Energy/zombie clear (late awakening) |
| Back | McGregor | Missile DPS |
| Back | Adam | Missile DPS |
| Back | Swift | Sub-DPS |
Missile has plenty of dealers but no front line or support of its own. The usual answer is borrowing tanks (Murphy/Williams) up front, or covering with shields and rallies. A missile-main alliance mate of mine puts it simply: Tesla as your main carry if you lean PvE, Fiona if you lean PvP. Watching from the sidelines, I agree.
F2P backbone
Time for my own embarrassing chapter. Early on I spread XP evenly across six or seven heroes — and about a month in, an alliance mate who started the same week as me had pulled way ahead in power. “If I raise everyone a little, I can use everyone” is the most expensive delusion in this game. I only caught up after dumping everything into Murphy alone.
Which is why the order matters. One main carry to 5★, then to EW Lv20, first. Then front line (Murphy/Williams) to EW Lv20, and support/utility after that. The starting four: Murphy (front) + Mason (SSR→UR promotion) + Marshall (support), with Kimberly as top priority the moment you get her. EW shards can be topped up for free from the post-season Black Market, so there’s no need to panic-spend. (Details in Spending Efficiency.)
Last, the mistakes I see most. Starting mixed means no mono buff and no capital bonus — it’s just weak. Raising several carries at once is the failure I’ve already run for you, no need to repeat it. And dealers with no front line means your carry dies fast — put up two front-liners first.
Unofficial fan-site content · no partnership or sponsorship with the developer · the meta can change with patches.
By: lastwarhub.com