Getting Started

Glossary — Common Last War Terms

Updated 2026-07-20 lastwarhub.com

The dictionary to come back to when a term trips you up. For system explanations, see Core Systems in more detail.

I made this page so I’d have something to link whenever someone in alliance chat asks “what’s an EW?” or “what does mono mean?”. Definitions kept short, with a few first-hand comments sprinkled on the entries where I’ve paid the tuition myself.

Base & progression

TermMeaning
HQ (Headquarters)The core building that unlocks every feature and ceiling. Your “clock” of personal progress
Personal clock / Server clockHQ level (personal) vs server age (shared). Server-clock events can’t be rushed via HQ
Drone CenterUnlocks at HQ15. Drone upgrades (your biggest power source at this point)
Armament InstituteLate-game building where you run the 4 researches for T11 troops
BarracksTroop-training building. Lv35 is the key gate for training T11
Capital occupationHQ32 eligibility. Mono-squad bonuses and more when held
T1–T11Troop tiers. Higher is stronger. T11 is the current cap (needs HQ 27+, Barracks 35, 4 Armament researches)
OilLate-game resource required by every upgrade from HQ31. Oil Wells unlock via Special Forces research — skip this early and your HQ stalls for days
HospitalTreats/holds wounded troops. Keep capacity high enough to save 70%+ of the wounded — says the guy who lost troops for good in his first SvS
Tech CenterThe #2 building after HQ. Run both Base Development (build speed) and Units (combat power)

Heroes & growth

TermMeaning
UR / SSR / SRHero rarity. Gold > Purple > Blue
Stars (★)Rarity upgrade. Up to 5★; performs from 3★
Super SensoryPassive unlocked at 4★ (+20% stats, +10% skill speed)
Skill medalsSkill-upgrade currency. Mainly from Arms Race
Gear4 slots per hero. Crafted/fused at the gear factory; prioritize legendary
Exclusive Weapon (EW)UR-only weapon. Requires 5★, 30 levels, Lv20 is the breakpoint (+7.5% same type), awakening prerequisite. One weapon at 20 beats three at 10
AwakeningNew in Season 6. Requires 5★ + EW Lv20 + 50 awakening shards. Swaps skill, boosts stats, changes appearance. Did Kimberly in week 1 — very noticeable
Universal (legendary/EW) shardsShards usable on any UR/weapon. High hoarding value
Named shards (dedicated)Shards for a specific hero/weapon. 50 needed to unlock
Promotion (SSR→UR)Raising certain SSRs (Mason, Violet, Scarlett, Sarah, Venom) to UR
ProfessionsSeason 1 specialization. Engineer vs War Leader (Engineer is the safe pick; switchable with a certificate)
SurvivorSupport characters separate from heroes. Grown with stars/tokens
OverlordA late-game growth system (training, promotion, skills; uses badges/guidebooks)

Formation & combat

TermMeaning
Mono squadA 5-hero same-troop-type lineup. The strongest basic form — I’ve run tank mono into Season 6
Counter (rock-paper-scissors)Tank > Missile > Air > Tank; 20% less damage with the advantage
Front / back lineFront 2 (tanks) · back 3 (dealers/support)
RallyJoint attack. The basis for strong targets and sieges. Solo charges just donate troops
ScoutChecking the enemy lineup/troops before attacking. The basis for counter decisions

Events & competition

TermMeaning
SvSServer vs Server. A biweekly mega war (prep Sun–Fri / battle Sat)
Capital battleThe main SvS fight on Saturday
Valor MedalsSvS reward. Trades for orange gear in the Black Market
Black MarketPost-season shop. A top-up source of EW shards for free players
Alliance DuelA daily-theme scoring event (build/research/training, etc.). Burn outside the theme and it’s zero — ask me how I know
Arms RaceThe main source of skill medals; concentrate growth actions to its schedule
Marathon (new-player event)A 7-day new-player mega event. Final goal HQ17
War MeritSeason 6 individual-contribution score. Higher tier → stipends/stats; top ranks get Trade Post Governor
Global ExpeditionSeason 6 free awakening-shard source (weeks 2/4/6)
Doomsday CalendarA weekly-schedule tool computed from server age
ShieldBlocks attacks. Essential in SvS; without it, your base is a troop graveyard
SpeedupTime-cut items. Stack them on the HQ and event themes
Zombies / Doom ElitesWorld-map PvE targets. Resource/reward farming (Monica boosts efficiency)

Spending & account

TermMeaning
Diamonds (gems)Premium currency. Don’t waste on small time-skips
First-purchase bonusA one-time large bonus on the first package ($0.99 tier). Best value
VIPPermanent level (1–18) + active time. % buffs apply only while active; accrues free via daily chests and alliance gifts
New-player package / 7-day loginTop-tier early value. Claim regardless of whether you spend

Terms used on this site

A few phrases appear throughout these pages that are not in-game vocabulary. They come from analysing collected data, so they are worth defining once.

Migration group. The fixed set of servers a transfer can move between. Sizes vary — some span roughly 32 servers, others 128 — and the game publishes no list, which is why server rankings here are grouped rather than presented as one global table. A ranking that includes servers you cannot reach is not useful for a transfer decision.

Strength tier (high / mid / low). A server’s rating within its migration group, not against every server in the game. A low-tier server inside a strong group can be stronger in absolute terms than a high-tier server from a softer one.

Estimated server power. The game never publishes a server-wide total, so it is inferred from collected hero-power samples multiplied by roster size. It is an estimate, and its error grows as the sample shrinks — which is why sample counts and refresh dates are printed next to it.

Formation power. The combined strength of the five heroes actually fielded, as opposed to total hero power across the account. Two accounts with the same total can differ sharply here. Tracked on the arena ranking.

Matchmaking value (desert war). An internal number that desert war pairings are matched on. Analysis of collected pairings shows it rises with the power of the roster you register and falls with your server’s total power, and that it does not respond to wins or losses — so deliberately losing does not produce easier draws. Written up on the desert MMR ranking.


Unofficial fan-site content · no partnership or sponsorship with the developer · figures may change with game updates (last updated: 2026-07-20).

By: lastwarhub.com