One-line summary
McGregor — UR · Missile · attack. A missile-line dealer. Plays into missiles’ strength vs clumped/high-defense targets; fairly EW-dependent.
| Field | Value |
|---|---|
| Type / Rarity | Missile · UR |
| Introduced | S3 · Week 6 |
| Tier | Base B → EW Lv20 A |
Skills (effect types)
In-game skill names + effect type. Exact numbers shift with level/stars/EW, so types are described.
- Auto-attack — Unyielding Smash: Physical damage to one target (front-line priority).
- Tactical — Heaven-Render: Taunts several back-line targets and cuts their ATK for a few seconds (debuff).
- Passive — Vitality Boost: Reduces all damage taken during battle.
- Super-sensory (4★) — Super Sense: HP·ATK·DEF +20%, skill cooldown -10%.
Exclusive Weapon (stages)
| Stage | Stat/skill | Note |
|---|---|---|
| Lv1 | base stats + signature mechanic | unlock |
| Lv10 | 2nd upgrade | — |
| Lv20 ⭐ | +7.5% to the whole Missile type + 3rd skill | meta breakpoint |
| Lv30 | final skill | cost spikes |
Recommended build · team
- Order: reinforce after the missile main hits Lv20.
- Team: a damage slot in a missile mono.
Unofficial fan-site content · no partnership or sponsorship with the developer · figures change with patches.
By: 397. Chiangmai 한량