Base

Base Development — Building Priority & HQ Push

Updated 2026-06-26 397. Chiangmai 한량

Base development is all about never stopping your HQ — it unlocks the ceiling on every building, feature, and troop tier. Sub-topics: Research Order · Resource Efficiency. For concepts, see Core Systems.

One-line principle

HQ → Tech Center → (required buildings) → resources/combat. Anything not required by your HQ can usually wait. Always plan two HQ levels ahead and pre-raise the next requirement so an HQ upgrade never stalls on a single building.

Priority 1
HQthe universal ceiling
Priority 2
Tech Center#1 stall cause
Keep close
Barracks · DrillHQ ±1–2
Plan
2 levels aheadpre-raise requirements

Building priority (tiers)

PriorityBuildingWhy
Tier 1HQUnlocks max level/feature/content for nearly everything. Always first
Tier 1Tech CenterEffectively second. Most expensive and the #1 cause of stalls — keep at or just ahead of HQ
Tier 2Barracks / Drill GroundsTroop production & healing core. Keep HQ ±1–2
Tier 2WallDefense / requirements. Iron-heavy at high levels
Tier 2Alliance Center · HospitalOften HQ requirements. Up to the needed level
Tier 3Resource production/storage (farms, iron, vaults + warehouses)Materials for everything; warehouses guard against raids
Tier 3Combat buildings (tank/air/missile)Pick one troop type and build that line first

Key: if it isn’t an HQ requirement, defer it. Raise resource buildings only when a builder is free and no HQ prereqs remain.

Phase-by-phase

Early (HQ 1–15)

  • HQ → Barracks → Drill Grounds to keep troop production flowing.
  • Research Development/Economy first for build/training speed and resources.
  • Drone Center unlocks at HQ15 (biggest power source at that point) — no need to force it, but collect parts daily once open.

Mid (HQ 15–32)

  • Keep Barracks/Drill/Hospital/Tech Center close to your HQ level to hold combat power and sustain.
  • Focus one troop type’s combat building.
  • Capital eligibility is HQ32.

Late (HQ 32–35+)

  • T11 prereqs: HQ 27+ + Barracks 35 + Armament Institute (4 researches). (Despite the common myth, the “35” is the Barracks level, not HQ.)
  • Awakening is not HQ-gated (5★ + EW Lv20 + shards).

Milestones (verified)

MilestoneCondition
Drone CenterHQ15 (+T7 troops)
Capital eligibilityHQ32
T11 troopsHQ 27+ + Barracks 35 + Armament Institute (4 researches)

Common mistakes

  • Neglecting the Tech Center → your HQ stalls on its requirement. Keep it moving with the HQ.
  • Over-investing in decorations/mines beyond HQ requirements → the biggest time trap in marathons/seasons.
  • Burning build speedups on small things → stack them on the HQ push. (See Resource Efficiency)
  • Spreading across multiple troop types → one main type first.

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By: 397. Chiangmai 한량