Base development is all about never stopping your HQ — it unlocks the ceiling on every building, feature, and troop tier. Sub-topics: Research Order · Resource Efficiency. For concepts, see Core Systems.
One-line principle
HQ → Tech Center → (required buildings) → resources/combat. Anything not required by your HQ can usually wait. Always plan two HQ levels ahead and pre-raise the next requirement so an HQ upgrade never stalls on a single building.
Priority 1
HQthe universal ceiling
Priority 2
Tech Center#1 stall cause
Keep close
Barracks · DrillHQ ±1–2
Plan
2 levels aheadpre-raise requirements
Building priority (tiers)
| Priority | Building | Why |
|---|---|---|
| Tier 1 | HQ | Unlocks max level/feature/content for nearly everything. Always first |
| Tier 1 | Tech Center | Effectively second. Most expensive and the #1 cause of stalls — keep at or just ahead of HQ |
| Tier 2 | Barracks / Drill Grounds | Troop production & healing core. Keep HQ ±1–2 |
| Tier 2 | Wall | Defense / requirements. Iron-heavy at high levels |
| Tier 2 | Alliance Center · Hospital | Often HQ requirements. Up to the needed level |
| Tier 3 | Resource production/storage (farms, iron, vaults + warehouses) | Materials for everything; warehouses guard against raids |
| Tier 3 | Combat buildings (tank/air/missile) | Pick one troop type and build that line first |
Key: if it isn’t an HQ requirement, defer it. Raise resource buildings only when a builder is free and no HQ prereqs remain.
Phase-by-phase
Early (HQ 1–15)
- HQ → Barracks → Drill Grounds to keep troop production flowing.
- Research Development/Economy first for build/training speed and resources.
- Drone Center unlocks at HQ15 (biggest power source at that point) — no need to force it, but collect parts daily once open.
Mid (HQ 15–32)
- Keep Barracks/Drill/Hospital/Tech Center close to your HQ level to hold combat power and sustain.
- Focus one troop type’s combat building.
- Capital eligibility is HQ32.
Late (HQ 32–35+)
- T11 prereqs: HQ 27+ + Barracks 35 + Armament Institute (4 researches). (Despite the common myth, the “35” is the Barracks level, not HQ.)
- Awakening is not HQ-gated (5★ + EW Lv20 + shards).
Milestones (verified)
| Milestone | Condition |
|---|---|
| Drone Center | HQ15 (+T7 troops) |
| Capital eligibility | HQ32 |
| T11 troops | HQ 27+ + Barracks 35 + Armament Institute (4 researches) |
Common mistakes
- Neglecting the Tech Center → your HQ stalls on its requirement. Keep it moving with the HQ.
- Over-investing in decorations/mines beyond HQ requirements → the biggest time trap in marathons/seasons.
- Burning build speedups on small things → stack them on the HQ push. (See Resource Efficiency)
- Spreading across multiple troop types → one main type first.
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By: 397. Chiangmai 한량